
Playably 2026 Rebrand
A full identity for a gamified-rebate company, tested as live pages before sign-off.
30 wordmarks, 13 colourways, 4 homepages. One system.
Index — Selected Work
Content that shines — eighteen projects across museums, media, and technology where research, storytelling, and game design grew real audiences.

A full identity for a gamified-rebate company, tested as live pages before sign-off.
30 wordmarks, 13 colourways, 4 homepages. One system.

One brand that hosts thirty others without losing itself.
A flexible system 30+ brands plug into without losing their own identity.

Rebuild the museum site around what visitors came to do.
Views up 200% within a year; users reported higher usability and appeal.

A product quiz you play with your hands. One engine, one file per brand.
5x quiz conversion for The Sak. Playable today.

Launch a brand presence on TikTok to grow awareness with new audiences.
12M viewers in a year and 645K likes, with press and wide word of mouth.

If the big game goes to overtime, the order is on us.
18.25X Meta ROAS and +57% store sales for BlackBoxMyCar.

Win in overtime and the order comes back. No discount, ever.
51% of online orders enrolled at full price. CA$0 discounted.

Tell a centennial through education people chose to engage with.
A branded vehicle, original game, and free publication that reached every ZIP code in the county, with broad press.

Keep visitors safe and the museum calm.
Visual Communications Silver Award, Ohio Museums Association, 2020.

Turn December shopping into a daily habit.
+41% December revenue across partner stores.

Art history as the way into the arguments people are already having.
1M+ followers. 80.7M YouTube views in six months.

Frame accessible, engaging content for a tour-based museum chatbot.
Launch announced in the New York Times; visitors praised the accessible tone.

Find out who would subscribe, and what the site had to become for them to do it.
26,369 customers segmented, two personas, a tiered subscription strategy. Anonymised.

Send people to real heritage sites through a game in their feeds.
Hundreds of dedicated players and a +11% lift in post engagement.

Let anyone collaborate with an artist through augmented reality.
Thousands of users; Webby-nominated.

Give museum workers a way through change and a way to look after themselves.
Two self-published titles, 2017 and 2018, written and illustrated.

Settle a museum’s voice before writing its labels; listen to a community before advising it.
A five-register label voice system for Bihar; a focus-group report that shaped Massillon’s building project.
Content strategy and research for a decade of interactive galleries and apps.
A D&AD Yellow Pencil, SEGD, MUSE, Edison and GLAMi awards.
Play-and-win mini-games I art-direct at Playably — each built around a brand’s voice, its product, and a genuine reason for a shopper to play. A selection:







What. Interviews, personas, and tested redesigns for a baby brand, a fitness studio, a wellness hardware brand, a fashion label, an energy brand, and a sports-cap retailer.
Why it matters. Research settles the argument before the redesign, so the recommendations are specific enough to build from.