Index — Selected Work

Work

Content that shines — ten projects across museums, media, and technology where research, storytelling, and game design grew real audiences.

PlayAbly play-and-win games across partner brands
01 / Branding · Stewardship

PlayAbly Brand System

Goal

Steward one brand vision — identity, voice, and a play-and-win design language — across products and partner campaigns.

Result

A flexible system 30+ brands plug into without losing their own identity.

Advent calendar play-and-win game
02 / Game Design

Advent Calendar Game

Goal

Turn December shopping into a daily habit with a 24-day play-and-win calendar built into checkout.

Result

+41% December revenue across partner stores.

Overtime spin-to-win refund game
03 / Game Design

Overtime Win-Back

Goal

A spin-to-win refund game tied to live sports triggers — full price, real stakes, protected margin.

Result

18.25X ROAS and 57% higher average order value.

Safety Communication
04 / Comms · Award

Safety Communication

Goal

Communicate updated COVID-19 safety procedures clearly and on-brand, onsite and online.

Result

Visual Communications Silver Award, Ohio Museums Association, 2020.

TikTok Launch Strategy
05 / Social

TikTok Launch Strategy

Goal

Launch a brand presence on TikTok to grow awareness with new audiences.

Result

12M viewers in a year and 645K likes, with press and wide word of mouth.

Multimodal Centennial
06 / Campaign

Multimodal Centennial

Goal

Announce a brand's centennial through educational content people would actually engage with.

Result

A branded vehicle, original game, and free publication that reached every ZIP code in the county, with broad press.

Chatbot Content Strategy
07 / Content · Strategy

Chatbot Content Strategy

Goal

Frame accessible, engaging content for a tour-based museum chatbot.

Result

Launch announced in the New York Times; visitors praised the accessible tone.

Social Media Heritage Game
08 / Game Design · Social

Social Media Heritage Game

Goal

Connect digital users to heritage sites through an interactive game on Instagram and TikTok.

Result

Hundreds of dedicated players and a +11% lift in post engagement.

Creativity-Based AR Game
09 / Game Design · AR

Creativity-Based AR Game

Goal

Use augmented reality to invite users to “collaborate” with an artist in a playful, hands-on way.

Result

Thousands of users; Webby-nominated.

Website Relaunch
10 / Website · UX

Website Relaunch

Goal

Website content that balanced what the museum wanted with what audiences needed, while holding brand standards and usability.

Result

Views up 200% within a year; users reported higher usability and appeal.

Selected Games

See them live →

Play-and-win mini-games I art-direct at PlayAbly — each built around a brand’s voice, its product, and a genuine reason for a shopper to play. A selection:

The Sak style-finder quiz
The Sak — Style-Finder QuizA guided product quiz: shoppers tap through finish preferences — leather, suede, crochet — and the game reveals the bag that matches, ending on an offer. Browsing, turned into a personal recommendation.
Skout Organic snack race
Skout Organic — Snack DashA timed collector race: players dash to grab their favorite — bars or cookies, never both — and unlock a discount. A fast, on-brand nudge toward a first purchase.
Replacements match-3 game
Replacements, Ltd. — Pattern MatchA match-3 built from the retailer’s real china and tableware patterns: connect three or more to clear the board and earn a prize. A heritage catalog, reframed as a tactile reward game.
Bellzi arcade game
Bellzi — Animal FusionAn endless arcade tap for the plush-toy brand: time each drop to land your character and chase a high score. A cuddly, one-thumb game built for repeat play.
Friends Central Perk trivia game
Central Perk — Coffee Break TriviaA licensed pop-culture quiz for the Friends coffee brand: three questions in fifteen seconds to earn a Coffee Break. Nostalgia and urgency, packaged as a quick win.
Schuller design-under-budget game
Schüller — Design Under BudgetA skill challenge for the kitchen brand: read the brief, then design the best kitchen you can under budget to max your score. A high-consideration purchase, turned into an interactive showcase.
Figure skating rhythm game
Figure Skating — Rhythm TapA rhythm-and-timing game: tap in sync as the skater lands each element, with accuracy driving the score. Easy to pick up, satisfying to master.

Selected UX & CRO Studies

Client engagements, anonymized
UX Research · Personas

Heritage Baby Brand — Audience Expansion

Goal. Help a heritage-rooted baby & apparel brand welcome a national audience without diluting what made it distinct.

Result. Interview-driven recommendations and three buyer personas that reframed the homepage and split landing pages for new parents versus gift-givers.

3personas · new IA & LP strategy
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CRO · Usability

Online Fitness Studio — Landing-Page CRO

Goal. Untangle a homepage carrying too many messages so first-time visitors understood the offer in seconds.

Result. A moderated-test plan centering social proof, real video over stills, and a single clear hero promise.

1clear promise · proof-led hero
Read the study ↗
CRO · Content Strategy

Wellness Hardware Brand — Benefit-Led Revamp

Goal. Move a spec-heavy site toward benefit-led storytelling and a calmer, more trustworthy path to purchase.

Result. Three takeaways — lead with benefits, make it scannable, project authority — plus a phased replatforming roadmap.

3takeaways · phased roadmap
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Influencer · UGC

Women's Fashion Brand — Influencer Program

Goal. Reach a younger audience for an established brand through mid-and-micro creators.

Result. 30 creators secured from 1,100 approached, with a UGC-as-paid strategy targeting 100K impressions.

30creators · 100K impressions
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Personas · Data · Gamification

Functional Energy Brand — Subscription Strategy

Goal. Convert a one-time-heavy customer base into subscribers with data-driven design and gamification.

Result. Two research-backed personas and a segment analysis pinpointing the 25–44 core and subscription upside, feeding website and game recommendations.

25–44core segment · subscription plan
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